Simple games of complete information:Indian Economic Service

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Simple Games of Complete Information

Game Theory studies strategic interactions where the outcome for each player depends on the choices of all players. A game of complete information means that all players know the rules of the game, payoffs, and strategies available to everyone.


1. Components of a Game

A strategic game consists of:

  1. Players (N): The decision-makers in the game.
  2. Strategies (S): The possible actions each player can choose.
  3. Payoffs (U): The rewards or consequences for each player based on chosen strategies.
  4. Rules: How the game is played (simultaneous or sequential moves).

A game can be represented in normal form (matrix) or extensive form (tree diagram).


2. Types of Simple Games with Complete Information

1. Simultaneous-Move Games

  • Players choose their actions at the same time without knowing what others are doing.
  • Best analyzed using payoff matrices.
  • Solution concepts: Nash Equilibrium, Dominant Strategy.

🔹 Example: Prisoner’s Dilemma

Player 1 / Player 2CooperateDefect
Cooperate(3,3)(0,5)
Defect(5,0)(1,1)
  • Dominant Strategy: Both players defect, even though (3,3) would be better.
  • Nash Equilibrium: (Defect, Defect) → No player benefits by changing strategy alone.

2. Sequential-Move Games

  • Players take turns choosing strategies.
  • Represented using game trees.
  • Solution concept: Backward Induction (Subgame Perfect Nash Equilibrium – SPNE).

🔹 Example: Entry Game
A firm decides whether to enter a market, and an incumbent firm chooses whether to fight or accommodate. (Incumbent’s response: Fight or Accept)\text{(Incumbent’s response: Fight or Accept)}

New FirmIncumbent RespondsPayoffs (New Firm, Incumbent)
EnterFight(-1, -2)
EnterAccept(2, 1)
Stay Out(0, 3)

Solution (Backward Induction):

  • If the new firm enters, the incumbent chooses Accept (1 > -2).
  • Knowing this, the new firm enters the market.
  • SPNE = (Enter, Accept).

3. Solution Concepts in Complete Information Games

1. Nash Equilibrium (NE)

A strategy profile where no player has an incentive to change strategy given the choices of others.

  • Pure Strategy Nash Equilibrium: Players choose a specific action.
  • Mixed Strategy Nash Equilibrium: Players randomize between strategies.

🔹 Example: Battle of the Sexes

Husband / WifeOperaFootball
Opera(2,1)(0,0)
Football(0,0)(1,2)
  • NE: (Opera, Opera) & (Football, Football).
  • Coordination problem: Players want to match but have different preferences.

2. Dominant Strategy

A strategy that always gives the best payoff regardless of what the opponent does.

🔹 Example: Prisoner’s Dilemma (Defect is dominant strategy).


3. Backward Induction

Used in sequential games → Players reason backward from the last move.

🔹 Example: Entry Game (New firm enters, Incumbent accepts).


4. Applications of Simple Games

  1. Pricing Wars (Firms compete or cooperate).
  2. Elections (Candidates choose strategies based on voter preferences).
  3. Bargaining (Negotiations in business and trade deals).
  4. Auctions (Bidders strategize to win with the lowest bid).

5. Conclusion

  • Complete information games assume all players know payoffs and strategies.
  • Solutions depend on dominant strategies, Nash equilibrium, and backward induction.
  • Used in business, economics, and politics to model strategic interactions.

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